#ifndef OBJECT_H
#define OBJECT_H
#include "vec3.h"

class object
{
    public:
        object();
        virtual ~object();
        vec3 Getpos() { return pos; }
        void Setpos(vec3 val) { pos = val; }
        virtual void draw();
        virtual void update();
        virtual void move(vec3 vect);
        virtual void rotatex(float a);
        virtual void rotatez(float a);
        vec3 forward;
    protected:
        vec3 pos;
    private:
};

#endif // OBJECT_H
